Class: AnimationObjectGroup
AnimationObjectGroup()
A group of objects that receives a shared animation state.
Usage:
- Add objects you would otherwise pass as 'root' to the
constructor or the .clipAction method of AnimationMixer.
- Instead pass this object as 'root'.
- You can also add and remove objects later when the mixer
is running.
Note:
Objects of this class appear as one object to the mixer,
so cache control of the individual objects must be done
on the group.
Limitation:
- The animated properties must be compatible among the
all objects in the group.
- A single property can either be controlled through a
target group or directly, but not both.