Class: AnimationObjectGroup

AnimationObjectGroup()

A group of objects that receives a shared animation state. Usage: - Add objects you would otherwise pass as 'root' to the constructor or the .clipAction method of AnimationMixer. - Instead pass this object as 'root'. - You can also add and remove objects later when the mixer is running. Note: Objects of this class appear as one object to the mixer, so cache control of the individual objects must be done on the group. Limitation: - The animated properties must be compatible among the all objects in the group. - A single property can either be controlled through a target group or directly, but not both.